Portfolio

Below is a collection of some of my works, both professional and personal. Should you have any questions about any individual piece, feel free to send me a message.

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I am Victor

Technical Artist & Designer

I am a professional Technical Artist / Designer currently located in the city of Ottawa. My specialization lies within 2D/3D content creation and UI/UX. I have 6+ years of experience developing content for multimedia software ranging from telecommunication applications to video games. I am equipped with a versatile skillset and have a constant thirst for learning. I am always going beyond my comfort zone to pursue new skills, but as an avid learner, I'm never content with just skimming along the surface; I will always take the extra step to dig deeper and understand the subject.

If you think we can work together, do not hesitate to contact me.

My Skills

Below is a relative visual representation of my current level of proficiency with software packages and languages

Art Skills

While my primary focus in terms of video game art has always been 3D, I am also very proficient with texture, user interface and particle effect creation.

3dsMax
99% Complete
Maya
75% Complete
Topogun
99% Complete
Zbrush
95% Complete
Substance Painter
95% Complete
Substance Designer
85% Complete
Photoshop
99% Complete
Illustrator
95% Complete
After Effects
90% Complete

Coding Skills

Whenever there is an opportunity to maximize productivity and efficiency by adding functionality to a tool, I am not afraid to dive into code and make it happen.

HTML5
98% Complete
CSS
95% Complete
PHP
80% Complete
JavaScript
60% Complete
MaxScript
75% Complete
MELScript
60% Complete
C++
45% Complete

Professional Experience

A brief summary of my work experience

- Now
  • Victor Chui
  • Freelance Artist / Designer
  • Currently working on:
  • • Pizza Titan Ultra
  • January 2006 - Now

  • ▼ Show/Hide responsibilities ▼

  • Creating realtime engines optimized assets (3D models, environments, special effects).
  • Creating illustrations, concept art using Photoshop, Illustrator, InDesign and AfterEffects.
  • Designing and coding websites using HTML5, CSS, PHP, Javascript.
  • Designing user interface flows, interaction, motion and assets using Flash, After Effects and Illustrator
  • Providing photography and photo-editing services using Lightroom and Photoshop.
Apr 2016
  • Hot Glue Games
  • Technical Artist / Designer
  • April 2016 - Now

  • ▼ Show/Hide responsibilities ▼

  • Co-defining art direction for projects
  • Creating concept art for characters, vehicles, environment and weapons.
  • Designing User Interface and User Interactions
  • Creating interactive dynamic props using UE4 Blueprints.
  • Modeling, Rigging and Skinning 3D characters.
  • Creating 3D assets optimized for PBR pipeline (Unreal Engine 4)
  • Texturing props and characters using Substance Painter
  • Creating procedural textures using Substance Designer.
Jul 2013
  • Gigataur Corporation
  • Lead 3D / Technical Artist
  • Projects Completed:
  • • Star Wars Rebels: Recon Missions
  • • X-Men : Days of Future Past
  • July 2013 - July 2015

  • ▼ Show/Hide responsibilities ▼

  • Creating engine optimized environment, prop and character assets in 2D and 3D.
  • Modeling, Rigging, Skinning and Texturing 3D characters.
  • Creating particle effects/special effects using proprietary tools.
  • Environment Lighting using proprietary tools.
  • Creating icons, UI elements, transitions and effects.
  • Creating 2D & 3D visual concepts.
  • Writing custom Maxscript and MEL scripts to suit each project's specific pipeline needs and speed up workflow.
  • Porting script functionalities over from 3dsMAX to Maya and vice versa.
  • Working closely with the art director, designers and programmers to create optimized and efficient pipelines to produce assets which meet specific gameplay needs while maintaining a high level of visual fidelity to the concepts.
  • Monitoring the integration of graphical assets in the engine with the programmers and defining new elements required to preserve artistic vision of the project.
  • Maintain consistency of team’s deliverables by providing regular feedback.
  • Creating & maintain corporate website.
May 2010
  • Design Interpretive
  • Technical Artist / Designer
  • Projects Completed:
  • • AvayaLive Engage
  • • Mitel MiVoice Video Phone
  • May 2010 - July 2013

  • ▼ Show/Hide responsibilities ▼

  • Creating optimized 2D and 3D environment assets for use in the Unreal Engine: Modeled, UV mapped, Rigged, Skinned and Textured 3D models in Maya and 3ds Max.
  • Animating avatars and facial expressions using 3ds Max.
  • Lit 3D environments and baked lighting onto textures using Scanline and Mentalray
  • Designing icons and graphical interface assets using Photoshop and Illustrator.
  • Designing user interface flow, transitions, motions
  • Creating and designing maps using a custom version of Unreal Editor.
  • Creating photorealistic product renderings using 3ds MAX, Mental-Ray and iRay.
  • Programming interface prototypes using Flash and AS3.
  • Programming web-based applications using Flash, AS3, PHP and MySQL.
  • Maintaining website by updating and adding new functionalities using HTML, CSS and PHP.
  • FooBit
  • Co-Founder / Artist
  • Projects Completed:
  • • Frantic Picnic (BlackBerry)
  • • Colomotron (XBLA)
  • • Skyborne Tech Demo
  • May 2010 - June 2013

  • ▼ Show/Hide responsibilities ▼

  • Creating engine optimized 2D & 3D assets.
  • Designing gameplay mechanics and concepts for games on a variety of platforms such as Xbox Live Arcade, iPhone, Blackberry Playbook and Android.
  • Designing user interface flow, interaction and motion.
  • Programming games and gameplay prototypes in Flash and Actionscript 3.
  • Creating and maintaining website using HTML, CSS.

Download my resume for a summary of my experience

Contact Me

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